Warsaw-born · World-team
Boutique game audio studio

Complete game audio.
One trusted team.

We create and deliver every layer of audio your game needs — from music and sound design to dialogue, recording, direction and in-engine implementation.

The studio

AAA-level craft without the weight of an in-house department.

SABRE&SCORE is an eight-person collective of composers, producers and sound designers built around nearly a decade of working side by side in Warsaw.

We give developers a single, experienced partner for the complete audio pipeline. Our team can shape the sonic identity of a game from the earliest concept, produce every asset, coordinate musicians and actors, and deliver an implementation-ready result.

The result is the creative depth of a specialist team, the clarity of a professional B2B process, and the flexibility of a boutique studio.

Capabilities

Every layer of your game’s audio, designed as one coherent system.

01

Music

Original composition, adaptive music systems, trailer music and orchestral recording.

02

Sound Design

Gameplay SFX, environments, cinematics, UI, creatures, weapons and bespoke sonic identities.

03

Dialogue

Casting support, voice recording, editing, localization coordination and final delivery.

04

Implementation

FMOD and Wwise integration, interactive systems, engine implementation and audio QA.

05

Audio Direction

Creative strategy, references, production planning, supervision and cross-team communication.

06

Mix & Delivery

Mixing, Dolby Atmos workflows, platform-ready assets and organized final delivery.

Selected work

Distinct worlds deserve distinct sound.

Original music · Interactive score

Wingspan

In-game audio · Trailer Music

Exoborne

Original music · Music production

Flamecraft

Music composition

AION2

Award-winning music for cinematic

Crossfire

Our Team

The people behind every soundtrack.

Showreel
How we work

A clear path from first conversation to final implementation.

Project inquiry

Tell us about your game, production stage, scope, timeline and the role audio needs to play.

Detailed brief

We define deliverables, creative references, technical requirements and budget parameters.

Video meeting

You meet the people responsible for your project and align directly on creative and production priorities.

Audio sample

When appropriate, we develop a focused sample to validate the creative direction before full production.

Contract & production

We establish milestones, communication, review rounds and delivery standards, then move into production.

A clear authorship policy

Original work. Human-made. Fully controlled rights.

We do not use generative AI to create client assets. Every deliverable is authored by our team and produced with a clear chain of rights, helping clients avoid future licensing and legal uncertainty.

Behind the name

Born on Wołodyjowskiego Street.

SABRE&SCORE grew from a long-running creative workspace on Wołodyjowskiego Street in Warsaw. The street is named after Michał Wołodyjowski, a fictional Polish swordsman celebrated for precision, courage and mastery of his craft.

“Sabre” reflects that sense of discipline and character. “Score” is what brings us together: music, sound and the emotional architecture of a game.

SABRE&SCORE Team
Inside the studio

Real sessions. Real teams. Production-ready delivery.

Orchestral recording session Sound design studio
Netflix Sony Tencent NCSOFT Monster Couch
Hollywood Music in Media Awards The Mark Awards
Start a project

Let’s build the sound of your game.

Share your brief. We’ll bring ideas, useful questions and a clear next step.

Prefer email? Write to hello@sabreandscores.com